Thursday, November 27, 2014

A Word in Favor of SSB4 Custom Moves and Mii Fighters



This is a copy/paste from a post I made on Smashboards:

"I think that Custom Moves should be legal, and Mii fighters should also be legal. The amount of time it takes to transfer your custom fighter from 3DS to WiiU is negligible, and having Custom Moves vastly increases the variety within the game. I understand complaints about not wanting to learn all the various matchup variants, but in the end that is a poor reason. Restriction of competitively viable options solely to make the game easier to memorize sounds too much like laziness to me.

There is a certain amount of monetary investment that any fighting game player has to put in in order to play their game of choice. If you want to play Smash 4 competitively, then you will probably need a 3DS and a Smash 4 for 3DS. If you get a used 3DS and a new copy of the game, you should spend around $160. That is less than the cost of a brand new PS3/PS4 or XBONE MadCatz Tournament Edition 2 arcade stick ($200) for players of USFIV, UMvC3, KI, and so on. So players who complain about custom moves not being fair because they can't afford a 3DS and 3DS Smash 4 have some sympathy from me, but not that much.

Custom moves have not yet been proven to break the game's competitive play, and the logistical challenge of using custom moves and Mii fighters is negligible. In order to play these games competitively you should be prepared to invest a certain amount of money for equipment. Therefore, custom moves and Mii fighters should be legal for tournament play.

I do draw the line at custom character Equipment, however. Logically, the argument for Equipment is the same as the argument for Custom Moves. However, the same logic can be applied to Items. We can't be sure that Items will break Smash 4 competitively, but I doubt many TOs will take the chance and allow Items based on their history. I worry that allowing Equipment will make the game too silly. Characters might be running around too fast for players and viewers to keep up, and KOs might happen at odd percentages thanks to the wide variety of potential interactions between two players' Equipment selections. In short, Equipment adds too much of that random factor that most competitive players disliked regarding Items. Therefore, Equipment should be illegal for tournament play."


Image from: TAY Kotaku
Nathan Shields PowerUp Founder

Fighting game enthusiast, martial artist, and teacher. Nathan Shields ran three regional events, two of which were part of the Road to EVO Championships in 2011 and 2012. He continues to run local FGC events and supervise the growth of his scene and the PowerUp brand.

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