Friday, August 23, 2013

Flashpoint: Fire Rescue by Indie Boards & Cards

Flashpoint: Fire Rescue is a game I discovered at an Akron/Cleveland area game store called Recess. I was looking for, of all things, cooperative board games. I really did not think they existed at the time. Let alone that any real examples would be any fun. Little did I know that Flashpoint would become one of my favorite board games immediately after the first play filled with explosions, shockwaves, and ultimately defeat at the hands of the ever-growing fire.

After seeing Flashpoint at Recess, I had come home and placed the game on my list of future purchases. At a game shop called Epic Loot I was surprised to find a copy of Flashpoint: Fire Rescue's base game and purchased it. It sat for about a week until I was able to take it to a friend's and we had multiple people playing it together.

The main reason I enjoy Flashpoint is the cooperative element. If you win, everyone wins, if you lose, then everyone has lost. That kind of zero sum game is usually one that pits player versus player until one comes out on top, but not in the case of Flashpoint. The only enemy in Flashpoint is, of course, the roaring fire that is slowly eating away at the building despite your best efforts to slow it down.

At the secondary level the game does not take long to play and is relatively easy to understand after an initial play and some guidance from an experienced participant. The most stressful part of the game, to me, is the fire advancement phase at the end of each player's turn. The dice are rolled and a smoke token is advanced to whatever space the dice show. There have been numerous times when I have said, "Oh guys, just so you know, this space here, yeah, that would be the absolute WORST space for you or I to roll a fire advancement." You can guess what happens on the next roll.

Flashpoint has been an amazing game and with four expansion modules and a large number of rules customization possibilities, it has excellent replay value. I thought this game would be cool because a few of my friends had tried to become firefighters a couple of years ago. Turns out that it is not just a cool game, but an inspiration to me to discover more cooperative games and perhaps also create my own. Thanks, Flashpoint.
Nathan Shields PowerUp Founder

Fighting game enthusiast, martial artist, and teacher. Nathan Shields ran three regional events, two of which were part of the Road to EVO Championships in 2011 and 2012. He continues to run local FGC events and supervise the growth of his scene and the PowerUp brand.

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