Friday, February 5, 2016

PowerUp Winter Series - Meet 2

Welcome to the PowerUp Winter Series 2016! From January to March of 2016, players will be able to earn Ranking Points in Mortal Kombat X, Killer Instinct, and also Street Fighter V. The Top 4 point earners in each game will be invited to participate in the Winter Series 2016 Championship to be held in April.

February 19th, 2016 is Meet 2 of Winter Series 2016.

We are a strong community of players who wish to grow interest in fighting games and encourage the online warriors to come and step up to the challenge of an in-person tournament.

Arcade Legacy
662 Cincinnati Mills Drive
Cincinnati, OH 45240

Venue Fee: $5 for tournament players
MKX Entry Fee: $5
Killer Instinct Entry Fee: $5
Street Fighter V Entry Fee: $10

All events begin at 7:30pm.

This is a BYOC event (Bring Your Own Controller). There are no guarantees that Arcade Legacy, PowerUp, or other players will provide you with controllers.

All players will be responsible for deleting Bluetooth devices from the PS4 that they are to play a tournament match on.



In each game, players earn ranking points based on how they place in the bracket. There are three meets in Winter Series 2016, and points are dispersed as follows:

1st = 9pts
2nd = 8pts
3rd = 7pts
4th = 6pts
5th = 5pts
7th = 4pts
9th = 3pts
13th = 2pts
17th and Below = 1pt

The Top 4 point earners for a game will earn an invitation to compete in a Championship Round Robin for prizes and glory. If there is a tie in points for Top 4, then all the players who have earned the necessary points will also earn an invitation to the Championship Round Robin.

Meet 1 of each series is randomly seeded, and then considerations are made for where players live. Meet 2 and Meet 3 begin using the power rankings to seed players in the bracket. Considerations are still made for where players live, but ranking points are more important. Players who have no ranking points, and join mid-series, receive a bottom seed and are inserted into the bracket where they fit. Considerations are made for where players live, but again the ranking points are more important.

9pts - Mod
8pts - Kenshinoyo
7pts - Action Jackson
6pts - TSS | Chaos
5pts - The Arkayne
5pts - MPII The Ronin
4pts - Unlucky Charmz
4pts - TSS | Terror
3pts - Ispent2much
3pts - Sway 2 Tha Z
3pts - Zubastian
3pts - Bad News Brendon
2pts - Coolgirl
2pts - Royal
2pts - Goku
2pts - Man of Moe
1pt - TSS | Meerkat
1pt - Erica H.

9pts - Grand Pappy Chris
8pts - NS | Gilgamesh
7pts - Kenshinoyo
6pts - Solumindra
5pts - MPII The Ronin
5pts - Zubastian
4pts - Bad News Brendon
4pts - The Arkayne

You may pre-register for the event, although it is not mandatory, by going to the following link:

Winter Series 2016 will be supporting the AbleGamers Foundation. Here is a short snippet of what they do:

“With a three-step approach, AbleGamers works and advocates on behalf of the disability community to increase the accessibility of video games and to achieve further inclusion by those who need special considerations.”

Over the course of Winter Series 2016, PowerUp will ask that you, the players, be great #FGCitizens and make monetary donations to AbleGamers that fit within your budget. Any amount is welcome, and we will keep an official tally for donations. Please show us a copy of your donation receipt, with only name, date and amount donated visible, and we will add your donation to our total. Let’s see how far we can go in support of AbleGamers!

Visit the AbleGamers website here:

Winner is character and variation locked.

Blind picks are available upon player request of the TO.

You may request a coach, who must follow the PowerUp private coaching rules. The link to the PowerUp Ruleset is below.

Stage will always be randomly selected.

No fatalities on the big screen. The tournament will be up on a giant projector screen, in full view of children visiting Arcade Legacy. We do not want any parents bringing complaints to our generous venue. Brutalities are not wholly controllable, and therefore they can be displayed on the projector screen.

For the complete PowerUp Ruleset, go to this link:

Sunday, January 10, 2016

Getting Nashty - Origins

Welcome to “Getting Nashty”! This will be a record of my adventures in Street Fighter 5. Hopefully this article may inspire, or at least entertain someone out there who is interested in competitive gaming. I intend to write about what I learn while streaming, working in the lab, and trips to national, and perhaps even international events. This initial writing will serve as a miniature biography into my history with fighting games, as well as my impressions with SFV as we know it so far. Lets go:

When I was a boy, my dad had a habit of buying me video games that he actually wanted to play in order to sneak them past my mother. We didnt have a lot of money, so I generally only got one game per year on Christmas. That game would be played for hundreds of hours and become totally dissected before I set my sights on anything else. Back in the 90s it wasnt as easy to stay informed on the gaming industry. I read an occasional magazine in the store while my parents went shopping, but that was mostly it. I really depended on my dad to just pick out something cool for me. Luckily, he had good taste. When I was 8 years old I received Street Fighter 2: Champion Edition for the Sega Genesis. It certainly looked as cool as any other game I had tried, but had no idea that it would become a lifelong passion.

Despite the early 1990s being a golden age for the arcade scene, we lived in a small town without a gaming center within an hours drive. As far as I knew, SF2 was just another video game that you played by yourself. The more I played it, however, the game began to unveil its secrets. Hitboxes, crossups, combos, counter hits… despite not knowing the names of these maneuvers, it started to come together just from playing. My only experience with player vs player gaming was taking my console to school one day during a holiday party, where I was able to score a 20 win streak against my classmates before being kicked of my own game by the teacher. There was certainly a spark of interest, but not enough to realize that Street Fighter could be played at a high level; only enough to know I loved video games. Eventually I moved on to Street Fighter Alpha, and convinced my cousin to play with me on his console. This is where I first started using Charlie, the sleeker, cooler version of Guile. The term “anime” was not really common in America yet, but there was definitely something cool and different about this guy.

Years later, I moved to a bigger city. Between shifts at restaurants, I would go to an arcade and play Marvel vs Capcom 2. There were new games there, including Tekken 5, but there was something about the art style and speed on marvel that drew me in. The cursor immediately found its way back to Charlie, as well as Ryu and Gambit. Apparently, I had a thing for brooding male avatars. It wasn’t long until all of my spare quarters and minutes were going into the machine. Months went by as I started to meet the local players and climb the ranks. One day somebody posted a flyer for a tournament called “Season’s Beatings”. A video game tournament? Cool! I’m pretty certain many of you know the feeling of what happened next.

I made the journey out to my first major tournament full of hope and determination... and got destroyed. This experience was humbling, but fun. The spark refused to be stomped out, and became a small flame. Being known as a good player at my local arcade was no longer enough to satisfy me. I would work hard to become a national player. The main problem was that MvC2 had already been out for many years at this point, and the top players were so far out of reach. The news came around the same time that the arcade was closing. I decided to apply myself to the upcoming sequel.

After some time dabbling in Smash Bros. and Street Fighter 4, Marvel vs. Capcom 3 hit the shelves. The initial version of the game was a little rocky for me due to stubbornly sticking to my favorite Marvel character, Captain America. This iteration of Steve Rogers was complete garbage. He was arguably the worst in the game along with Hsien-Ko from Darkstalkers. The Ultimate version of MvC3 came out less than a year later, and along with it were a few key improvements for Cap. The most notable change was his shield throw could now hit prone opponents, allowing for extended combos.  I was able to win my first MVC3 tournament at Ohayocon 2012 a few weeks after Ultimate released. I also went on win many tournaments at the newly opened Arcade Legacy. I was able to win that years ranking series with enough wiggle room to choose random select in the final tournament. The competitive fire was raging now.

A plateau eventually halted my progress as I had reached a national level of proficiency at the game, but didn’t have the means to travel to many major events. I started to focus on school, marriage, and work until Street Fighter 5 was announced. After Ryu and Chun Li were shown, a redesigned Nash appeared. This was when I pledged to give SFV my best effort.

So, here we are with only a month left until the release of Street Fighter 5. There have been several beta tests since the original trailer. I made sure to get all the necessary equipment and pre order the game with enough time to participate. My impression of the overall engine is that it is quite slow and deliberate, forcing one to play against the opponent instead of the game. Walkspeed and throws have been slowed down significantly, along with the average move having less frame advantage.

Charlie Nash was advertized as a technical “rushdown” style character, meaning he likes to make things happen rather than wait and react. I was a little taken aback by the news because I’ve always preferred a cautious turtle style, but I was willing to make a change for the sake of Nash and my overall development. This has turned out to not be my experience at all. Nash has a mediocre projectile, poor movement, and his offensive special moves have massive holes. Moonsault Slash and Tragedy Assault are situational at best. Not exactly a divekick or other sort of tried and true offensive salt inducer.

Hold on a minute! Its not all bad. Nash excels in one thing, normals.  This guy can use his basic button presses to dominate his opponent with punches and kicks just like his student Guile. Either this character is still a work in progress and their assessment was off, or I just happen to have a unique take on him. Only time will tell how the game turns out in the future. Fighting games have a way of taking on a life of their own. Lets enjoy the ride and see if the competitive fire can keep burning. Tune in next time to see how the release unfolds.