Monday, March 23, 2015

Brutality - April 18th, 2015

Brutality has returned! Join us at Arcade Legacy for Mortal Kombat X, Killer Instinct, Under Night In-Birth: EXE Late, and Skullgirls!

Also, look forward to new episodes of the PowerUp Podcast that will focus on recaps of Brutality and other events at Arcade Legacy. We will be discussing MKX in depth, as well as other games and community news!

Lastly, be on the look out for articles and video content related to MKX coming consistently after the game's release.

For now, join Ermac on Facebook as he collects souls in anticipation of Brutality on April 18th! Click the image below!

Brutality April 2015 - FB Banner

Monday, January 5, 2015

PowerUp Freelance - Get Paid for Your Work!

Celebrate the New Year by getting paid for your valuable FGC related content!

PowerUp Freelance gives writers and video content creators the opportunity to earn a quick buck for their work. There are no restrictions on region or game, but not all proposals will be accepted.

This won't earn you a living, but it's a cool way to contribute to the enrichment of the FGC.

Please read the PowerUp Freelance Quality and Pay Level document by following this link:

Inquiries should be sent to:

Monday, December 8, 2014

Visual Aid: SSB4 Stage Legality Chart

S = Starter
C = Counter Pick

This stage chart represents my current opinion on stage legality. I would like to explain why I chose to allow walk off stages as counter picks. I personally have misgivings about walk off stages because of the lack of ability to see what is happening, and less so for the potential for camping. I would like the stages in question (Mario Galaxy, Coliseum, Delfino Plaza, Yoshi's Island, Wuhu Island, Wii Fit Studio, Castle Siege) to be tested in tournament and in separate stage testing events. I consider Delfino Plaza, Wuhu Island, and Castle Siege to be walk off stages because at least one of their transition arrangements includes a walk off portion. Ultimately, I do not feel these stages should be banned without considerable testing in the new game. If they are legal, they should absolutely remain counter picks.

I would also like to point out that, to me, Omega Stages and Final Destination should be considered one item for stage striking purposes. The same goes for Miiverse and Battlefield because their arrangements are identical.

To sum it up, this stage chart gives us:

  • 4 Starter Stages
  • 12 Counter Pick Only Stages
I believe this stage chart gives competitive players a plethora of gameplay and visual design options. Please feel free to comment so that we may discuss stage legality in more detail.

I will post arguments for each specific stage in a future post, if no one brings up those stages in the comments.

EDIT: I have now played on walk off stages in a competitive capacity, and definitely consider them ban worthy.

Thursday, November 27, 2014

A Word in Favor of SSB4 Custom Moves and Mii Fighters

This is a copy/paste from a post I made on Smashboards:

"I think that Custom Moves should be legal, and Mii fighters should also be legal. The amount of time it takes to transfer your custom fighter from 3DS to WiiU is negligible, and having Custom Moves vastly increases the variety within the game. I understand complaints about not wanting to learn all the various matchup variants, but in the end that is a poor reason. Restriction of competitively viable options solely to make the game easier to memorize sounds too much like laziness to me.

There is a certain amount of monetary investment that any fighting game player has to put in in order to play their game of choice. If you want to play Smash 4 competitively, then you will probably need a 3DS and a Smash 4 for 3DS. If you get a used 3DS and a new copy of the game, you should spend around $160. That is less than the cost of a brand new PS3/PS4 or XBONE MadCatz Tournament Edition 2 arcade stick ($200) for players of USFIV, UMvC3, KI, and so on. So players who complain about custom moves not being fair because they can't afford a 3DS and 3DS Smash 4 have some sympathy from me, but not that much.

Custom moves have not yet been proven to break the game's competitive play, and the logistical challenge of using custom moves and Mii fighters is negligible. In order to play these games competitively you should be prepared to invest a certain amount of money for equipment. Therefore, custom moves and Mii fighters should be legal for tournament play.

I do draw the line at custom character Equipment, however. Logically, the argument for Equipment is the same as the argument for Custom Moves. However, the same logic can be applied to Items. We can't be sure that Items will break Smash 4 competitively, but I doubt many TOs will take the chance and allow Items based on their history. I worry that allowing Equipment will make the game too silly. Characters might be running around too fast for players and viewers to keep up, and KOs might happen at odd percentages thanks to the wide variety of potential interactions between two players' Equipment selections. In short, Equipment adds too much of that random factor that most competitive players disliked regarding Items. Therefore, Equipment should be illegal for tournament play."